Mastering Unity 2d Game Development Second Edition

Mastering Unity 2D Game Development   Second Edition PDF
Author: Ashley Godbold
Publisher:
ISBN: 9781786463456
Release: 2016-11-30
Size: 19.84 MB
Format: PDF, ePub, Docs
Category :
Languages : en
Pages : 567
View: 7559

Get Book

Mastering Unity 2d Game Development Second Edition PDF Full

by Ashley Godbold, Mastering Unity 2d Game Development Second Edition Books available in PDF, EPUB, Mobi Format. Download Mastering Unity 2d Game Development Second Edition books, Learn everything you need to know to build a 2D game using Unity 5 by developing a complete RPG game framework!About This Book* Explore the new features of Unity 5 and recognize obsolete code and elements.* Develop and build a complete 2D retro RPG with a conversation system, inventory, random map battles, full game menus, and sound.* This book demonstrates how to use the new Unity UI system effectively through detailed C# scripts with full explanations.Who This Book Is ForThis book is for anyone looking to get started developing 2D games with Unity 5. If you're already accomplished in Unity 2D and wish to expand or supplement your current Unity knowledge, or are working in 2D in Unity 4 and looking to upgrade Unity 5, this book is for you. A basic understanding of programming logic is needed to begin learning with this book, but intermediate and advanced programming topic are explained thoroughly so that coders of any level can follow along. Previous programming experience in C# is not required.What You Will Learn* Work with 2D sprite assets from importing and animation to physics and programming.* Write beginner to advanced level C# code using MonoDevelop.* Create a 2D game in Unity 5 by developing a complete retro 2D RPG.* Implement the new UI system effectively and beautifully.* Publish, monetize, and advertise a game on multiple platforms.In DetailThe inclusion of 2D support in Unity has brought 2D games back to the forefront of the gaming industry, with indie game developers and hobbyists finding 2D creation and development easier than ever.This book will help you master the 2D features available in Unity 5 by walking you through the full development of a retro 2D RPG. You will see by example how to work with 2D art assets, create C# scripts, develop animations, and implement Unity's new and improved UI tools. You will learn how to program, develop, and animate a conversation system, a battle system, and an inventory system all using the new and improved Unity UI and 2D animation tools.After completing this book, you will have the knowledge necessary to develop, build, deploy, and sell 2D games of any genre!



Mastering Unity 2d Game Development

Mastering Unity 2D Game Development PDF
Author: Ashley Godbold
Publisher: Packt Publishing Ltd
ISBN: 1786462338
Release: 2016-10-21
Size: 51.40 MB
Format: PDF, ePub, Mobi
Category : Computers
Languages : en
Pages : 506
View: 7493

Get Book

Mastering Unity 2d Game Development PDF Full

by Ashley Godbold, Mastering Unity 2d Game Development Books available in PDF, EPUB, Mobi Format. Download Mastering Unity 2d Game Development books, Master everything you need to build a 2D game using Unity 5 by developing a complete RPG game framework! About This Book Explore the new features of Unity 5 and recognize obsolete code and elements. Develop and build a complete 2D retro RPG with a conversation system, inventory, random map battles, full game menus, and sound. This book demonstrates how to use the new Unity UI system effectively through detailed C# scripts with full explanations. Who This Book Is For This book is for anyone looking to get started developing 2D games with Unity 5. If you're already accomplished in Unity 2D and wish to expand or supplement your current Unity knowledge, or are working in 2D in Unity 4 and looking to upgrade Unity 5, this book is for you. A basic understanding of programming logic is needed to begin learning with this book, but intermediate and advanced programming topic are explained thoroughly so that coders of any level can follow along. Previous programming experience in C# is not required. What You Will Learn Create a 2D game in Unity 5 by developing a complete retro 2D RPG framework. Effectively manipulate and utilize 2D sprites. Create 2D sprite animations and trigger them effectively with code. Write beginning to advanced-level C# code using MonoDevelop. Implement the new UI system effectively and beautifully. Use state machines to trigger events within your game. In Detail The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You'll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre! Style and approach This book takes a step-by-step practical tutorial style approach. The steps are accompanied by examples, and all the intermediate steps will be clearly explained. The focus of this book will obviously be on the advanced topics so that the game looks and performs efficiently.



Mastering Unity 2d Game Development

Mastering Unity 2D Game Development PDF
Author: Simon Jackson
Publisher: Packt Publishing Ltd
ISBN: 1849697353
Release: 2014-08-26
Size: 78.78 MB
Format: PDF, Docs
Category : Computers
Languages : en
Pages : 474
View: 7032

Get Book

Mastering Unity 2d Game Development PDF Full

by Simon Jackson, Mastering Unity 2d Game Development Books available in PDF, EPUB, Mobi Format. Download Mastering Unity 2d Game Development books, If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.



Design Patterns F R Die Spieleprogrammierung

Design Patterns f  r die Spieleprogrammierung PDF
Author: Robert Nystrom
Publisher: MITP-Verlags GmbH & Co. KG
ISBN: 395845092X
Release: 2015-08-26
Size: 59.52 MB
Format: PDF, Docs
Category : Computer games
Languages : de
Pages : 400
View: 428

Get Book

Design Patterns F R Die Spieleprogrammierung PDF Full

by Robert Nystrom, Design Patterns F R Die Spieleprogrammierung Books available in PDF, EPUB, Mobi Format. Download Design Patterns F R Die Spieleprogrammierung books, - Die bekannten Design Patterns der Gang of Four im konkreten Einsatz für die Entwicklung von Games - Zahlreiche weitere vom Autor entwickelte Patterns - Sequenzierungs-, Verhaltens-, Entkopplungs- und Optimierungsmuster Für viele Spieleprogrammierer stellt die Finalisierung ihres Spiels die größte Herausforderung dar. Viele Projekte verlaufen im Sande, weil Programmierer der Komplexität des eigenen Codes nicht gewachsen sind. Die im Buch beschriebenen Design Patterns nehmen genau dieses Problem in Angriff. Der Autor blickt auf jahrelange Erfahrung in der Entwicklung von weltweit erfolgreichen Games zurück und stellt erprobte Patterns vor, mit deren Hilfe Sie Ihren Code entwirren und optimieren können. Die Patterns sind in Form unabhängiger Fallbeispiele organisiert, so dass Sie sich nur mit den für Sie relevanten zu befassen brauchen und das Buch auch hervorragend zum Nachschlagen verwenden können. Sie erfahren, wie man eine stabile Game Loop schreibt, wie Spielobjekte mithilfe von Komponenten organisiert werden können und wie man den CPU-Cache nutzt, um die Performance zu verbessern. Außerdem werden Sie sich damit beschäftigen, wie Skript-Engines funktionieren, wie Sie Ihren Code mittels Quadtrees und anderen räumlichen Aufteilungen optimieren und wie sich die klassischen Design Patterns in Spielen einsetzen lassen.



Die Kunst Des Game Designs

Die Kunst des Game Designs PDF
Author: Jesse Schell
Publisher: BoD – Books on Demand
ISBN: 3958452825
Release: 2020-01-28
Size: 78.91 MB
Format: PDF, ePub
Category : Computers
Languages : de
Pages : 680
View: 6013

Get Book

Die Kunst Des Game Designs PDF Full

by Jesse Schell, Die Kunst Des Game Designs Books available in PDF, EPUB, Mobi Format. Download Die Kunst Des Game Designs books, Jeder kann die Grundlagen des Game Designs meistern - dazu bedarf es keines technischen Fachwissens. Dabei zeigt sich, dass die gleichen psychologischen Grundprinzipien, die für Brett-, Karten- und Sportspiele funktionieren, ebenso der Schlüssel für die Entwicklung qualitativ hochwertiger Videospiele sind. Mit diesem Buch lernen Sie, wie Sie im Prozess der Spielekonzeption und -entwicklung vorgehen, um bessere Games zu kreieren. Jesse Schell zeigt, wie Sie Ihr Game durch eine strukturierte methodische Vorgehensweise Schritt für Schritt deutlich verbessern. Mehr als 100 gezielte Fragestellungen eröffnen Ihnen dabei neue Perspektiven auf Ihr Game, so dass Sie die Features finden, die es erfolgreich machen. Hierzu gehören z. B. Fragen wie: Welche Herausforderungen stellt mein Spiel an die Spieler? Fördert es den Wettbewerb unter den Spielern? Werden sie dazu motiviert, gewinnen zu wollen? So werden über hundert entscheidende Charakteristika für ein gut konzipiertes Spiel untersucht. Mit diesem Buch wissen Sie, worauf es bei einem guten Game ankommt und was Sie alles bedenken sollten, damit Ihr Game die Erwartungen Ihrer Spieler erfüllt und gerne gespielt wird. Zugleich liefert es Ihnen jede Menge Inspiration - halten Sie beim Lesen Zettel und Stift bereit, um Ihre neuen Ideen sofort festhalten zu können.



Mastering Unity 2d Game Development

Mastering Unity 2D Game Development PDF
Author: Moaml Mohmmed
Publisher:
ISBN: 9781085932479
Release: 2019-07-28
Size: 62.34 MB
Format: PDF, ePub, Mobi
Category :
Languages : en
Pages : 124
View: 4084

Get Book

Mastering Unity 2d Game Development PDF Full

by Moaml Mohmmed, Mastering Unity 2d Game Development Books available in PDF, EPUB, Mobi Format. Download Mastering Unity 2d Game Development books, Mastering Unity 2D Game Development, is for the novice game programmer without any prior programming experience. Readers will learn how C# is used to make a game in Unity 3D. Many example projects provide working code to learn from and experiment with. As C# evolves, Unity 3D evolves along with it. Many new features and aspects of C# are included and explained. Common programming tasks are taught by way of making working game mechanics. The reader will understand how to read and apply C# in Unity 3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# language features and useful tools included with the .NET library like LINQ, Local Functions Tuples, and more!Key Features- Provides a starting point for the first-time programmer- C# Code examples are simple short and clear- Learn the very basics on up to interesting tricks which C# offers



Head First C

Head First C  PDF
Author: Andrew Stellman
Publisher: O'Reilly Media
ISBN: 1491976675
Release: 2020-12-04
Size: 49.61 MB
Format: PDF, ePub, Mobi
Category : Computers
Languages : en
Pages : 800
View: 3586

Get Book

Head First C PDF Full

by Andrew Stellman, Head First C Books available in PDF, EPUB, Mobi Format. Download Head First C books, What will you learn from this book? Dive into C# and create apps, user interfaces, games, and more using this fun and highly visual introduction to C#, .NET Core, and Visual Studio. With this completely updated guide, which covers C# 8.0 and Visual Studio 2019, beginning programmers like you will build a fully functional game in the opening chapter. Then you'll learn how to use classes and object-oriented programming, create 3D games in Unity, and query data with LINQ. And you'll do it all by solving puzzles, doing hands-on exercises, and building real-world applications. By the time you're done, you'll be a solid C# programmer--and you'll have a great time along the way! What's so special about this book? Based on the latest research in cognitive science and learning theory, Head First C# uses a visually rich format to engage your mind rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multisensory learning experience is designed for the way your brain really works.



Mastering Ui Development With Unity

Mastering UI Development with Unity PDF
Author: Ashley Godbold
Publisher: Packt Publishing Ltd
ISBN: 1787288439
Release: 2018-04-30
Size: 32.10 MB
Format: PDF
Category : Computers
Languages : en
Pages : 468
View: 2796

Get Book

Mastering Ui Development With Unity PDF Full

by Ashley Godbold, Mastering Ui Development With Unity Books available in PDF, EPUB, Mobi Format. Download Mastering Ui Development With Unity books, Master Game UI system by creating captivating user interface components with Unity 5 through Unity 2018 and C#. Learn about UI texts, images, world space UI, mobile-specific UI and much more. Key Features Develop a game UI with both technical and aesthetic considerations Use all the UI elements provided by Unity's UI system Step-by-step examples of creating user interface components in the top game genres Book Description A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes. What you will learn Design principles and patterns for laying out elements in your UI Techniques that allow your UI to scale appropriately in different resolutions How to use automatic layouts to streamline your UI building process Properties of the Event System and how to appropriately hook events to your UI elements Access the components and properties of UI elements via code Implement all of Unity's built-in UI elements as well as those provided by TextMeshPro Develop key UI components that are popularly used in multiple game genres Add visual flare to user interfaces with the use of animation and particle effects Create a UI that displays in the Screen Space as well as World Space Who this book is for This book is for anyone keen to improve their games via a great user interface with Unity's UI system. If you're looking for a book that explains how to develop specific user interfaces or that thoroughly explains how each of the individual Unity components work, this book is for you.



Spiele Entwickeln Mit Unity 5

Spiele entwickeln mit Unity 5 PDF
Author: Carsten Seifert
Publisher: Carl Hanser Verlag GmbH Co KG
ISBN: 3446453687
Release: 2017-09-11
Size: 43.55 MB
Format: PDF, ePub, Mobi
Category : Computers
Languages : de
Pages : 670
View: 4573

Get Book

Spiele Entwickeln Mit Unity 5 PDF Full

by Carsten Seifert, Spiele Entwickeln Mit Unity 5 Books available in PDF, EPUB, Mobi Format. Download Spiele Entwickeln Mit Unity 5 books, Der Bestseller zur Spieleentwicklung mit Unity jetzt in der dritten, aktualisierten Auflage Begeben Sie sich mit Carsten Seifert – alias Hummelwalker auf YouTube – und Jan Wislaug – Video-Trainer für Unity – in die Welt von Unity 5. Erfahren Sie hier, wie Sie Ihre Ideen umsetzen und eigene Spiele entwickeln können. Nach einer Einführung in C# und die Skript-Programmierung lernen Sie, wie die wichtigsten Werkzeuge und Systeme in Unity funktionieren, zusammenarbeiten und wie Sie diese kombinieren können. Darauf aufbauend entwickeln Sie zwei komplette Spiele – ein 2D- und ein 3D-Game. Die dritte Auflage wurde komplett auf Unity 5.6 aktualisiert und geht u. a. auf die neue Plattform WebGL ein, beschreibt das überarbeitete Licht-System und zeigt die neuen Möglichkeiten beim Partikelsystem. Die Spiele sowie Video-Tutorials stehen als Online-Download zur Verfügung.



Getting Started With Unity 5 X 2d Game Development

Getting Started with Unity 5 x 2D Game Development PDF
Author: Francesco Sapio
Publisher: Packt Publishing Ltd
ISBN: 1784393290
Release: 2017-02-10
Size: 18.81 MB
Format: PDF, Kindle
Category : Computers
Languages : en
Pages : 478
View: 1622

Get Book

Getting Started With Unity 5 X 2d Game Development PDF Full

by Francesco Sapio, Getting Started With Unity 5 X 2d Game Development Books available in PDF, EPUB, Mobi Format. Download Getting Started With Unity 5 X 2d Game Development books, Build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas About This Book Build a complete and exciting 2D Tower Defense game from scratch. Understand and learn to perform each phase of the game development pipeline Homework and exercises to improve your skills and take them to the next level Who This Book Is For If you are looking forward to get started with 2D game development, either if you are a newcomer to this world, or you came from 3D games or other game engines, this book is for you. Although there are many references to other resources throughout the book, it is assumed that you have a general understanding of C# and its syntax and structure. What You Will Learn Import and set up assets for 2D game development Design and implement dynamic and responsive User Interfaces Create and handle complex animation systems Unlock all the potentiality of the physics engine Implement Artificial Intelligence algorithms to give intelligence to your NPCs Script gameplay and overall bring your ideas to life In Detail Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network. Style and approach This is a fun step-by-step approach in the whole pipeline of 2D game development in Unity, which is explained in a conversational and easy-to-follow style. Each topic is explained sequentially, allowing you to experience both basics and advanced features of Unity. By doing this, the book is able to provide you with a solid grasp on each of the topics. In this way, by engaging with the book's content, exploring the additional references to further readings and completing the homework sections, you are able to challenge yourself and apply what you know in a variety of ways. Once you have finished reading this book, you will be well on your way to developing games from start to finish!



Unity 2017 Mobile Game Development

Unity 2017 Mobile Game Development PDF
Author: John P. Doran
Publisher: Packt Publishing Ltd
ISBN: 1787286770
Release: 2017-11-30
Size: 66.67 MB
Format: PDF, ePub, Mobi
Category : Computers
Languages : en
Pages : 360
View: 6316

Get Book

Unity 2017 Mobile Game Development PDF Full

by John P. Doran, Unity 2017 Mobile Game Development Books available in PDF, EPUB, Mobi Format. Download Unity 2017 Mobile Game Development books, Learn to create, publish and monetize your mobile games with the latest Unity 2017 tool-set easily for Android and iOS About This Book One-stop solution to becoming proficient in mobile game development using Unity 2017 Port your Unity games to popular platforms such as iOS and Android Unleash the power of C# scripting to create realistic gameplay and animations in Unity 2017. Who This Book Is For If you are a game developer and want to build mobile games for iOS and Android, then this is the book for you. Previous knowledge of C# and Unity is helpful, but not required. What You Will Learn Use Unity to build an endless runner game Set up and deploy a project to a mobile device Create interesting gameplay elements using inputs from your mobile device Monetize your game projects with Unity ads and in-app purchases Design UI elements that can be used well in Landscape and Portrait mode at different resolutions, supporting phones, tablets, and PCs. How to submit your game to the iOS and Android app stores In Detail Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own. Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity's analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you'll learn how to publish your game on the iOS and Android App Stores for the world to see and play along. Style and approach This book takes a clear, step-by-step approach for Unity game developers to explore everything needed to develop mobile games with Unity.



C Game Programming Cookbook For Unity

C  Game Programming Cookbook for Unity PDF
Author: JEFF. MURRAY MURRAY (JEFF W.)
Publisher: CRC Press
ISBN: 9780367321642
Release: 2021-03-17
Size: 41.25 MB
Format: PDF
Category :
Languages : en
Pages : 450
View: 6124

Get Book

C Game Programming Cookbook For Unity PDF Full

by JEFF. MURRAY MURRAY (JEFF W.), C Game Programming Cookbook For Unity Books available in PDF, EPUB, Mobi Format. Download C Game Programming Cookbook For Unity books, This second edition of C# Game Programming Cookbook for Unity expounds upon the first with more details and techniques. With a fresh array of chapters, updated C# code and examples, Jeff W. Murray's book will help the reader understand structured game development in Unity unlike ever before. New to this edition is a step-by-step tutorial for building a 2D infinite runner game from the framework and scripts included in the book. The book contains a flexible and reusable framework in C# suitable for all game types. From game state handling to audio mixers to asynchronous scene loading, the focus of this book is building a reusable structure to take care of many of the most used systems. Improve your game's sound in a dedicated audio chapter covering topics such as audio mixers, fading and audio ducking effects. Or, dissect a fully featured racing game with car physics, lap counting, artificial intelligence steering behaviors and game management. Use this book to guide your way through all the required code and framework to build a multi-level arena blaster game. Features Focusing on programming, structure and an industry-level, C#-based framework Extensive breakdowns of all the important classes Example projects illustrate and break down common and important Unity C# programming concepts, such as coroutines, singletons, static variables, inheritance and scriptable objects. Three fully playable example games with source code: 2D infinite runner, an arena blaster and an isometric racing game. The script library includes a base game manager, timed and proximity spawning, save profile manager, weapons control, artificial intelligence controllers (path following, target chasing and line-of-sight patrolling behaviors), user interface Canvas management and fading, car physics controllers and more. Code and screenshots have been updated with the latest versions of Unity; these updates will help illustrate how to create 2D games and 3D games based on the most up-to-date methods and techniques. Experienced C# programmers will discover ways to structure Unity projects for reusability and scalability. The concepts offered within the book are instrumental to mastering C# and Unity. In his game career spanning more than 20 years, Jeff W. Murray has worked with some of the world's largest brands as a Game Designer, Programmer, and Director. A Unity user for over 14 years, he now works as a consultant and freelancer between developing his own VR games and experiments with Unity.



Game Development Patterns And Best Practices

Game Development Patterns and Best Practices PDF
Author: John P. Doran
Publisher: Packt Publishing Ltd
ISBN: 178712696X
Release: 2017-04-27
Size: 17.22 MB
Format: PDF, ePub
Category : Computers
Languages : en
Pages : 394
View: 7007

Get Book

Game Development Patterns And Best Practices PDF Full

by John P. Doran, Game Development Patterns And Best Practices Books available in PDF, EPUB, Mobi Format. Download Game Development Patterns And Best Practices books, Utilize proven solutions to solve common problems in game development About This Book Untangle your game development workflow, make cleaner code, and create structurally solid games Implement key programming patterns that will enable you to make efficient AI and remove duplication Optimize your game using memory management techniques Who This Book Is For If you are a game developer who wants to solve commonly-encountered issues or have some way to communicate to other developers in a standardized format, then this book is for you. Knowledge of basic game programming principles and C++ programming is assumed. What You Will Learn Learn what design patterns are and why you would want to use them Reduce the maintenance burden with well-tested, cleaner code Employ the singleton pattern effectively to reduce your compiler workload Use the factory pattern to help you create different objects with the same creation logic and reduce coding time Improve game performance with Object Pools Allow game play to interact with physics or graphics in an abstract way Refractor your code to remove common code smells In Detail You've learned how to program, and you've probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that's what this book is all about. You will learn techniques to code quickly and correctly, while ensuring your code is modular and easily understandable. To begin, we will start with the core game programming patterns, but not the usual way. We will take the use case strategy with this book. We will take an AAA standard game and show you the hurdles at multiple stages of development. Similarly, various use cases are used to showcase other patterns such as the adapter pattern, prototype pattern, flyweight pattern, and observer pattern. Lastly, we'll go over some tips and tricks on how to refactor your code to remove common code smells and make it easier for others to work with you. By the end of the book you will be proficient in using the most popular and frequently used patterns with the best practices. Style and approach This book takes a step-by-step real-life case studies approach. Every pattern is first explained using a bottleneck. We will show you a problem in your everyday workflow, and then introduce you to the pattern, and show you how the pattern will resolve the situation.



Game Audio Development With Unity 5 X

Game Audio Development with Unity 5 X PDF
Author: Micheal Lanham
Publisher: Packt Publishing Ltd
ISBN: 1787120805
Release: 2017-06-30
Size: 54.91 MB
Format: PDF, Mobi
Category : Computers
Languages : en
Pages : 404
View: 5434

Get Book

Game Audio Development With Unity 5 X PDF Full

by Micheal Lanham, Game Audio Development With Unity 5 X Books available in PDF, EPUB, Mobi Format. Download Game Audio Development With Unity 5 X books, Create 'AAA' quality game audio with new features and tools built for Unity About This Book Explore the basics of audio development in Unity to create spatial sound, mixing, effects, composition, adaptive audio and more. Leverage the Audio Mixer of Unity 5.x to create blockbuster sound and music for your game. Learn about developing professional audio for games with FMOD Studio and composing original music with Reaper. Build amazing audio synchronized graphic visualizations with Unity. Understand how real-time character lip syncing can be implemented. Who This Book Is For The ideal target audience for this book will be game developers, both Indie as well as semi pro. No prior knowledge of Unity and audio development is assumed, What You Will Learn Develop game audio and other audio effects with Unity Getting familiar with the new Audio Mixer introduced in Unity 5 Implement dynamic and adaptive audio using various tools and strategies Explore interesting ways to incorporate audio into a game with sound visualization Use 3rd party professional audio development tools like FMOD Compose original music and record vocals Understand and troubleshoot audio performance issues In Detail Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you'll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools. Style and approach This book will have a step by step practical approach where downloadable free games will be given with the book and readers will be free to work with them.



Game Physics Cookbook

Game Physics Cookbook PDF
Author: Gabor Szauer
Publisher: Packt Publishing Ltd
ISBN: 1787120813
Release: 2017-03-24
Size: 30.68 MB
Format: PDF, ePub
Category : Computers
Languages : en
Pages : 480
View: 2880

Get Book

Game Physics Cookbook PDF Full

by Gabor Szauer, Game Physics Cookbook Books available in PDF, EPUB, Mobi Format. Download Game Physics Cookbook books, Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it.



Business Model Generation

Business Model Generation PDF
Author: Alexander Osterwalder
Publisher: Campus Verlag
ISBN: 3593419084
Release: 2011-08-08
Size: 76.81 MB
Format: PDF, ePub
Category : Business & Economics
Languages : de
Pages : 285
View: 6894

Get Book

Business Model Generation PDF Full

by Alexander Osterwalder, Business Model Generation Books available in PDF, EPUB, Mobi Format. Download Business Model Generation books, Wir leben im Zeitalter umwälzender neuer Geschäftsmodelle. Obwohl sie unsere Wirtschaftswelt über alle Branchengrenzen hinweg verändern, verstehen wir kaum, woher diese Kraft kommt. Business Model Generation präsentiert einfache, aber wirkungsvolle Tools, mit denen Sie innovative Geschäftsmodelle entwickeln, erneuern und in die Tat umsetzen können. Es ist so einfach, ein Spielveränderer zu sein! Business Model Generation: Das inspirierende Handbuch für Visionäre, Spielveränderer und Herausforderer, die Geschäftsmodelle verbessern oder völlig neu gestalten wollen. Perspektivwechsel: Business Model Generation erlaubt den Einblick in die geheimnisumwitterten Innovationstechniken weltweiter Spitzenunternehmen. Erfahren Sie, wie Sie Geschäftsmodelle von Grund auf neu entwickeln und in die Tat umsetzen - oder alte Geschäftsmodelle aufpolieren. So verdrehen Sie der Konkurrenz den Kopf! von 470 Strategie-Experten entwickelt: Business Model Generation hält, was es verspricht: 470 Autoren aus 45 Ländern verfassten, finanzierten und produzierten das Buch gemeinsam. Die enge Verknüpfung von Inhalt und visueller Gestaltung erleichtert das Eintauchen in den Kosmos der Geschäftsmodellinnovation. So gelingt der Sprung in neue Geschäftswelten! für Tatendurstige: Business Model Generation ist unverzichtbar für alle, die Schluss machen wollen mit ›business as usual‹. Es ist wie geschaffen für Führungskräfte, Berater und Unternehmer, die neue und ungewöhnliche Wege der Wertschöpfung gehen möchten. Worauf warten Sie noch?



Python 3

Python 3 PDF
Author: Michael Bonacina
Publisher:
ISBN: 9783966450065
Release: 2018
Size: 44.90 MB
Format: PDF, ePub, Mobi
Category :
Languages : en
Pages :
View: 807

Get Book

Python 3 PDF Full

by Michael Bonacina, Python 3 Books available in PDF, EPUB, Mobi Format. Download Python 3 books,



Armada

Armada PDF
Author: Ernest Cline
Publisher: S. Fischer Verlag
ISBN: 3104901953
Release: 2017-03-23
Size: 21.66 MB
Format: PDF, ePub
Category : Fiction
Languages : de
Pages : 416
View: 139

Get Book

Armada PDF Full

by Ernest Cline, Armada Books available in PDF, EPUB, Mobi Format. Download Armada books, Zack Lightman ist ein Träumer und Geek. Seine Freizeit verbringt er am liebsten vor dem Computer, und richtig gut ist er nur in ›Armada‹, einem Virtual-Reality-Shooter, in dem eine außerirdische Spezies versucht, die Erde zu erobern. Damit ähnelt sein Leben dem zahlreicher anderer Gamer. Bis eines Tages ein echtes Alien-Raumschiff über seiner Heimatstadt auftaucht – und aus dem Computerspiel bitterer Ernst wird. Denn als sich die ersten Wellen außerirdischer Raumschiffe ankündigen, sind es allein die Gamer, die ihnen im Drohnenkampf gewachsen sind. Die besten unter ihnen werden von der Earth Defense Alliance angeworben und ausgebildet. Von einer geheimen Operationsbasis auf dem Mond aus führen Zack und seine Freunde einen Krieg, in dem es um das Schicksal der Erde geht. ›Armada‹ ist große Science Fiction vom Autor des Weltbestsellers ›Ready Player One‹, der derzeit von Steven Spielberg verfilmt wird. Das perfekte Buch für alle Gamer, Popkultur-Nerds und Fans von ›Independence Day‹, ›EVE Online‹, ›Elite: Dangerous‹ oder ›Star Citizen‹ und für alle User von Oculus Rift, Vive oder PlayStation VR.



Improvisation Und Theater Die Kunst Spontan Und Kreativ Zu Reagieren

Improvisation und Theater   die Kunst spontan und kreativ zu reagieren PDF
Author: Keith Johnstone
Publisher:
ISBN: 9783923854677
Release: 1993
Size: 71.63 MB
Format: PDF, ePub, Docs
Category : Improvisation - Schauspielkunst
Languages : de
Pages : 363
View: 3052

Get Book

Improvisation Und Theater Die Kunst Spontan Und Kreativ Zu Reagieren PDF Full

by Keith Johnstone, Improvisation Und Theater Die Kunst Spontan Und Kreativ Zu Reagieren Books available in PDF, EPUB, Mobi Format. Download Improvisation Und Theater Die Kunst Spontan Und Kreativ Zu Reagieren books,



C Game Development By Example

C   Game Development By Example PDF
Author: Siddharth Shekar
Publisher: Packt Publishing Ltd
ISBN: 1789537347
Release: 2019-05-03
Size: 52.43 MB
Format: PDF, Kindle
Category : Computers
Languages : en
Pages : 420
View: 2144

Get Book

C Game Development By Example PDF Full

by Siddharth Shekar, C Game Development By Example Books available in PDF, EPUB, Mobi Format. Download C Game Development By Example books, Explore modern game programming and rendering techniques to build games using C++ programming language and its popular libraries Key Features Learn how you can build basic 2D and complex 3D games with C++ Understand shadows, texturing, lighting, and rendering in 3D game development using OpenGL Uncover modern graphics programming techniques and GPU compute methods using the Vulkan API Book Description Although numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++. C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games. By the end of this book, you’ll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level. What you will learn Understand shaders and how to write a basic vertex and fragment shader Build a Visual Studio project and add SFML to it Discover how to create sprite animations and a game character class Add sound effects and background music to your game Grasp how to integrate Vulkan into Visual Studio Create shaders and convert them to the SPIR-V binary format Who this book is for If you’re a developer keen to learn game development with C++ or get up to date with game development, this book is for you. Some knowledge of C++ programming is assumed.